ThreeJS Unit Tests - Using Files in /src

QUnit 1.18.0; Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)

Tests completed in 29 milliseconds.
0 assertions of 29 passed, 29 failed.

  1. global failure (1, 0, 1)Rerun1 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/Three.js:1
  2. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Color.js:1
  3. global failure (1, 0, 1)Rerun1 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Quaternion.js:1
  4. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Unexpected token 'export'@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Vector2.js:488
  5. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Vector3.js:1
  6. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Unexpected token 'export'@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Vector4.js:634
  7. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Euler.js:1
  8. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Line3.js:1
  9. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Box2.js:1
  10. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Box3.js:1
  11. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Matrix3.js:1
  12. global failure (1, 0, 1)Rerun1 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Matrix4.js:1
  13. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Ray.js:1
  14. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Sphere.js:1
  15. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Frustum.js:1
  16. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Plane.js:1
  17. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Unexpected token 'export'@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Math.js:168
  18. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Triangle.js:1
  19. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Unexpected token 'export'@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/math/Interpolant.js:260
  20. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/extras/core/Curve.js:1
  21. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Unexpected token 'export'@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/extras/CurveUtils.js:52
  22. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught SyntaxError: Cannot use import statement outside a module@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/src/extras/curves/CatmullRomCurve3.js:1
  23. global failure (1, 0, 1)Rerun0 ms
    1. Uncaught ReferenceError: THREE is not defined@ 0 ms
      Source:
      http://45.80.205.168/three.js/r83/test/unit/math/Constants.js:10
  24. Box2: constructorRerun
    1. Box2: copyRerun
      1. Box2: setRerun
        1. Box2: setFromPointsRerun
          1. Box2: empty/makeEmptyRerun
            1. Box2: getCenterRerun
              1. Box2: getSizeRerun
                1. Box2: expandByPointRerun
                  1. Box2: expandByVectorRerun
                    1. Box2: expandByScalarRerun
                      1. Box2: containsPointRerun
                        1. Box2: containsBoxRerun
                          1. Box2: getParameterRerun
                            1. Box2: clampPointRerun
                              1. Box2: distanceToPointRerun
                                1. Box2: intersectsBoxRerun
                                  1. Box2: intersectRerun
                                    1. Box2: unionRerun
                                      1. Box2: translateRerun
                                        1. Box3: constructorRerun
                                          1. Box3: copyRerun
                                            1. Box3: setRerun
                                              1. Box3: setFromPointsRerun
                                                1. Box3: empty/makeEmptyRerun
                                                  1. Box3: getCenterRerun
                                                    1. Box3: getSizeRerun
                                                      1. Box3: expandByPointRerun
                                                        1. Box3: expandByVectorRerun
                                                          1. Box3: expandByScalarRerun
                                                            1. Box3: containsPointRerun
                                                              1. Box3: containsBoxRerun
                                                                1. Box3: getParameterRerun
                                                                  1. Box3: clampPointRerun
                                                                    1. Box3: distanceToPointRerun
                                                                      1. Box3: distanceToPoint Rerun
                                                                        1. Box3: intersectsBoxRerun
                                                                          1. Box3: intersectsSphereRerun
                                                                            1. Box3: intersectsPlaneRerun
                                                                              1. Box3: getBoundingSphereRerun
                                                                                1. Box3: intersectRerun
                                                                                  1. Box3: unionRerun
                                                                                    1. Box3: applyMatrix4Rerun
                                                                                      1. Box3: translateRerun
                                                                                        1. Plane: constructorRerun
                                                                                          1. Plane: copyRerun
                                                                                            1. Plane: setRerun
                                                                                              1. Plane: setComponentsRerun
                                                                                                1. Plane: setFromNormalAndCoplanarPointRerun
                                                                                                  1. Plane: normalizeRerun
                                                                                                    1. Plane: negate/distanceToPointRerun
                                                                                                      1. Plane: distanceToPointRerun
                                                                                                        1. Plane: distanceToSphereRerun
                                                                                                          1. Plane: isInterestionLine/intersectLineRerun
                                                                                                            1. Plane: projectPointRerun
                                                                                                              1. Plane: orthoPointRerun
                                                                                                                1. Plane: coplanarPointRerun
                                                                                                                  1. Plane: applyMatrix4/translateRerun
                                                                                                                    1. Ray: constructor/equalsRerun
                                                                                                                      1. Ray: copy/equalsRerun
                                                                                                                        1. Ray: setRerun
                                                                                                                          1. Ray: atRerun
                                                                                                                            1. Ray: recast/cloneRerun
                                                                                                                              1. Ray: closestPointToPointRerun
                                                                                                                                1. Ray: distanceToPointRerun
                                                                                                                                  1. Ray: distanceSqToPointRerun
                                                                                                                                    1. Ray: intersectsSphereRerun
                                                                                                                                      1. Ray: intersectSphereRerun
                                                                                                                                        1. Ray: intersectsPlaneRerun
                                                                                                                                          1. Ray: intersectPlaneRerun
                                                                                                                                            1. Ray: applyMatrix4Rerun
                                                                                                                                              1. Ray: distanceSqToSegmentRerun
                                                                                                                                                1. Ray: intersectBoxRerun
                                                                                                                                                  1. Sphere: constructorRerun
                                                                                                                                                    1. Sphere: copyRerun
                                                                                                                                                      1. Sphere: setRerun
                                                                                                                                                        1. Sphere: emptyRerun
                                                                                                                                                          1. Sphere: containsPointRerun
                                                                                                                                                            1. Sphere: distanceToPointRerun
                                                                                                                                                              1. Sphere: intersectsSphereRerun
                                                                                                                                                                1. Sphere: intersectsPlaneRerun
                                                                                                                                                                  1. Sphere: clampPointRerun
                                                                                                                                                                    1. Sphere: getBoundingBoxRerun
                                                                                                                                                                      1. Sphere: applyMatrix4Rerun
                                                                                                                                                                        1. Sphere: translateRerun
                                                                                                                                                                          1. Triangle: constructorRerun
                                                                                                                                                                            1. Triangle: copyRerun
                                                                                                                                                                              1. Triangle: setFromPointsAndIndicesRerun
                                                                                                                                                                                1. Triangle: setRerun
                                                                                                                                                                                  1. Triangle: areaRerun
                                                                                                                                                                                    1. Triangle: midpointRerun
                                                                                                                                                                                      1. Triangle: normalRerun
                                                                                                                                                                                        1. Triangle: planeRerun
                                                                                                                                                                                          1. Triangle: barycoordFromPointRerun
                                                                                                                                                                                            1. Triangle: containsPointRerun
                                                                                                                                                                                              1. Triangle: closestPointToPointRerun
                                                                                                                                                                                                1. Vector2: constructorRerun
                                                                                                                                                                                                  1. Vector2: copyRerun
                                                                                                                                                                                                    1. Vector2: setRerun
                                                                                                                                                                                                      1. Vector2: setX,setYRerun
                                                                                                                                                                                                        1. Vector2: setComponent,getComponentRerun
                                                                                                                                                                                                          1. Vector2: addRerun
                                                                                                                                                                                                            1. Vector2: subRerun
                                                                                                                                                                                                              1. Vector2: multiply/divideRerun
                                                                                                                                                                                                                1. Vector2: min/max/clampRerun
                                                                                                                                                                                                                  1. Vector2: roundingRerun
                                                                                                                                                                                                                    1. Vector2: negateRerun
                                                                                                                                                                                                                      1. Vector2: dotRerun
                                                                                                                                                                                                                        1. Vector2: length/lengthSqRerun
                                                                                                                                                                                                                          1. Vector2: normalizeRerun
                                                                                                                                                                                                                            1. Vector2: distanceTo/distanceToSquaredRerun
                                                                                                                                                                                                                              1. Vector2: setLengthRerun
                                                                                                                                                                                                                                1. Vector2: lerp/cloneRerun
                                                                                                                                                                                                                                  1. Vector2: equals (1, 0, 1)Rerun1 ms
                                                                                                                                                                                                                                    1. Died on test #1 at http://45.80.205.168/three.js/r83/test/unit/math/Vector2.js:246:1: THREE is not defined@ 1 ms
                                                                                                                                                                                                                                      Source:
                                                                                                                                                                                                                                      ReferenceError: THREE is not defined
                                                                                                                                                                                                                                          at Object.<anonymous> (http://45.80.205.168/three.js/r83/test/unit/math/Vector2.js:247:10)
                                                                                                                                                                                                                                  2. Vector3: constructorRerun
                                                                                                                                                                                                                                    1. Vector3: copyRerun
                                                                                                                                                                                                                                      1. Vector3: setRerun
                                                                                                                                                                                                                                        1. Vector3: setX,setY,setZRerun
                                                                                                                                                                                                                                          1. Vector3: setComponent,getComponentRerun
                                                                                                                                                                                                                                            1. Vector3: addRerun
                                                                                                                                                                                                                                              1. Vector3: subRerun
                                                                                                                                                                                                                                                1. Vector3: multiply/divideRerun
                                                                                                                                                                                                                                                  1. Vector3: min/max/clampRerun
                                                                                                                                                                                                                                                    1. Vector3: negateRerun
                                                                                                                                                                                                                                                      1. Vector3: dotRerun
                                                                                                                                                                                                                                                        1. Vector3: length/lengthSqRerun
                                                                                                                                                                                                                                                          1. Vector3: normalizeRerun
                                                                                                                                                                                                                                                            1. Vector3: distanceTo/distanceToSquaredRerun
                                                                                                                                                                                                                                                              1. Vector3: setLengthRerun
                                                                                                                                                                                                                                                                1. Vector3: projectOnVectorRerun
                                                                                                                                                                                                                                                                  1. Vector3: projectOnPlaneRerun
                                                                                                                                                                                                                                                                    1. Vector3: reflectRerun
                                                                                                                                                                                                                                                                      1. Vector3: angleToRerun
                                                                                                                                                                                                                                                                        1. Vector3: lerp/cloneRerun
                                                                                                                                                                                                                                                                          1. Vector3: equalsRerun
                                                                                                                                                                                                                                                                            1. Vector4: constructorRerun
                                                                                                                                                                                                                                                                              1. Vector4: copyRerun
                                                                                                                                                                                                                                                                                1. Vector4: setRerun
                                                                                                                                                                                                                                                                                  1. Vector4: setX,setY,setZ,setWRerun
                                                                                                                                                                                                                                                                                    1. Vector4: setComponent,getComponentRerun
                                                                                                                                                                                                                                                                                      1. Vector4: addRerun
                                                                                                                                                                                                                                                                                        1. Vector4: subRerun
                                                                                                                                                                                                                                                                                          1. Vector4: multiply/divideRerun
                                                                                                                                                                                                                                                                                            1. Vector4: min/max/clampRerun
                                                                                                                                                                                                                                                                                              1. Vector4: negateRerun
                                                                                                                                                                                                                                                                                                1. Vector4: dotRerun
                                                                                                                                                                                                                                                                                                  1. Vector4: length/lengthSqRerun
                                                                                                                                                                                                                                                                                                    1. Vector4: normalizeRerun
                                                                                                                                                                                                                                                                                                      1. Vector4: setLengthRerun
                                                                                                                                                                                                                                                                                                        1. Vector4: lerp/cloneRerun
                                                                                                                                                                                                                                                                                                          1. Vector4: equalsRerun
                                                                                                                                                                                                                                                                                                            1. Euler: global failure (1, 0, 1)Rerun0 ms
                                                                                                                                                                                                                                                                                                              1. Uncaught ReferenceError: THREE is not defined@ 0 ms
                                                                                                                                                                                                                                                                                                                Source:
                                                                                                                                                                                                                                                                                                                http://45.80.205.168/three.js/r83/test/unit/math/Euler.js:7
                                                                                                                                                                                                                                                                                                            2. Line3: constructor/equalsRerun
                                                                                                                                                                                                                                                                                                              1. Line3: copy/equalsRerun
                                                                                                                                                                                                                                                                                                                1. Line3: setRerun
                                                                                                                                                                                                                                                                                                                  1. Line3: atRerun
                                                                                                                                                                                                                                                                                                                    1. Line3: closestPointToPoint/closestPointToPointParameterRerun
                                                                                                                                                                                                                                                                                                                      1. Quaternion: global failure (1, 0, 1)Rerun0 ms
                                                                                                                                                                                                                                                                                                                        1. Uncaught ReferenceError: THREE is not defined@ 0 ms
                                                                                                                                                                                                                                                                                                                          Source:
                                                                                                                                                                                                                                                                                                                          http://45.80.205.168/three.js/r83/test/unit/math/Quaternion.js:9
                                                                                                                                                                                                                                                                                                                      2. Math: Math.sign/polyfillRerun
                                                                                                                                                                                                                                                                                                                        1. Matrix3: constructorRerun
                                                                                                                                                                                                                                                                                                                          1. Matrix3: copyRerun
                                                                                                                                                                                                                                                                                                                            1. Matrix3: setRerun
                                                                                                                                                                                                                                                                                                                              1. Matrix3: identityRerun
                                                                                                                                                                                                                                                                                                                                1. Matrix3: multiplyScalarRerun
                                                                                                                                                                                                                                                                                                                                  1. Matrix3: determinantRerun
                                                                                                                                                                                                                                                                                                                                    1. Matrix3: getInverseRerun
                                                                                                                                                                                                                                                                                                                                      1. Matrix3: transposeRerun
                                                                                                                                                                                                                                                                                                                                        1. Matrix3: cloneRerun
                                                                                                                                                                                                                                                                                                                                          1. Matrix4: constructorRerun
                                                                                                                                                                                                                                                                                                                                            1. Matrix4: copyRerun
                                                                                                                                                                                                                                                                                                                                              1. Matrix4: setRerun
                                                                                                                                                                                                                                                                                                                                                1. Matrix4: identityRerun
                                                                                                                                                                                                                                                                                                                                                  1. Matrix4: multiplyScalarRerun
                                                                                                                                                                                                                                                                                                                                                    1. Matrix4: determinantRerun
                                                                                                                                                                                                                                                                                                                                                      1. Matrix4: getInverseRerun
                                                                                                                                                                                                                                                                                                                                                        1. Matrix4: makeBasis/extractBasisRerun
                                                                                                                                                                                                                                                                                                                                                          1. Matrix4: transposeRerun
                                                                                                                                                                                                                                                                                                                                                            1. Matrix4: cloneRerun
                                                                                                                                                                                                                                                                                                                                                              1. Matrix4: compose/decomposeRerun
                                                                                                                                                                                                                                                                                                                                                                1. Frustum: global failure (1, 0, 1)Rerun0 ms
                                                                                                                                                                                                                                                                                                                                                                  1. Uncaught ReferenceError: THREE is not defined@ 0 ms
                                                                                                                                                                                                                                                                                                                                                                    Source:
                                                                                                                                                                                                                                                                                                                                                                    http://45.80.205.168/three.js/r83/test/unit/math/Frustum.js:7
                                                                                                                                                                                                                                                                                                                                                                2. Color: constructorRerun
                                                                                                                                                                                                                                                                                                                                                                  1. Color: rgb constructorRerun
                                                                                                                                                                                                                                                                                                                                                                    1. Color: copyHexRerun
                                                                                                                                                                                                                                                                                                                                                                      1. Color: copyColorStringRerun
                                                                                                                                                                                                                                                                                                                                                                        1. Color: setRGBRerun
                                                                                                                                                                                                                                                                                                                                                                          1. Color: copyGammaToLinearRerun
                                                                                                                                                                                                                                                                                                                                                                            1. Color: copyLinearToGammaRerun
                                                                                                                                                                                                                                                                                                                                                                              1. Color: convertGammaToLinearRerun
                                                                                                                                                                                                                                                                                                                                                                                1. Color: convertLinearToGammaRerun
                                                                                                                                                                                                                                                                                                                                                                                  1. Color: setWithNumRerun
                                                                                                                                                                                                                                                                                                                                                                                    1. Color: setWithStringRerun
                                                                                                                                                                                                                                                                                                                                                                                      1. Color: cloneRerun
                                                                                                                                                                                                                                                                                                                                                                                        1. Color: lerpRerun
                                                                                                                                                                                                                                                                                                                                                                                          1. Color: setStyleRGBRedRerun
                                                                                                                                                                                                                                                                                                                                                                                            1. Color: setStyleRGBARedRerun
                                                                                                                                                                                                                                                                                                                                                                                              1. Color: setStyleRGBRedWithSpacesRerun
                                                                                                                                                                                                                                                                                                                                                                                                1. Color: setStyleRGBARedWithSpacesRerun
                                                                                                                                                                                                                                                                                                                                                                                                  1. Color: setStyleRGBPercentRerun
                                                                                                                                                                                                                                                                                                                                                                                                    1. Color: setStyleRGBAPercentRerun
                                                                                                                                                                                                                                                                                                                                                                                                      1. Color: setStyleRGBPercentWithSpacesRerun
                                                                                                                                                                                                                                                                                                                                                                                                        1. Color: setStyleRGBAPercentWithSpacesRerun
                                                                                                                                                                                                                                                                                                                                                                                                          1. Color: setStyleHSLRedRerun
                                                                                                                                                                                                                                                                                                                                                                                                            1. Color: setStyleHSLARedRerun
                                                                                                                                                                                                                                                                                                                                                                                                              1. Color: setStyleHSLRedWithSpacesRerun
                                                                                                                                                                                                                                                                                                                                                                                                                1. Color: setStyleHSLARedWithSpacesRerun
                                                                                                                                                                                                                                                                                                                                                                                                                  1. Color: setStyleHexSkyBlueRerun
                                                                                                                                                                                                                                                                                                                                                                                                                    1. Color: setStyleHexSkyBlueMixedRerun
                                                                                                                                                                                                                                                                                                                                                                                                                      1. Color: setStyleHex2OliveRerun
                                                                                                                                                                                                                                                                                                                                                                                                                        1. Color: setStyleHex2OliveMixedRerun
                                                                                                                                                                                                                                                                                                                                                                                                                          1. Color: setStyleColorNameRerun
                                                                                                                                                                                                                                                                                                                                                                                                                            1. Color: getHexRerun
                                                                                                                                                                                                                                                                                                                                                                                                                              1. Color: setHexRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                1. Color: getHexStringRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                  1. Color: getStyleRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Color: getHSLRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Color: setHSLRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Interpolant: global failure (1, 0, 1)Rerun0 ms
                                                                                                                                                                                                                                                                                                                                                                                                                                          1. Uncaught ReferenceError: THREE is not defined@ 0 ms
                                                                                                                                                                                                                                                                                                                                                                                                                                            Source:
                                                                                                                                                                                                                                                                                                                                                                                                                                            http://45.80.205.168/three.js/r83/test/unit/math/Interpolant.js:17
                                                                                                                                                                                                                                                                                                                                                                                                                                        2. ClosedSplineCurve3: basic checkRerun
                                                                                                                                                                                                                                                                                                                                                                                                                                          1. CatmullRomCurve3: global failure (1, 0, 1)Rerun0 ms
                                                                                                                                                                                                                                                                                                                                                                                                                                            1. Uncaught ReferenceError: THREE is not defined@ 0 ms
                                                                                                                                                                                                                                                                                                                                                                                                                                              Source:
                                                                                                                                                                                                                                                                                                                                                                                                                                              http://45.80.205.168/three.js/r83/test/unit/extras/curves/CatmullRomCurve3.js:8